C.R.A.B.

Squirrel Summit Screenshot

C.R.A.B. was a game that I worked on in the second year of my undgrad degree as part of a collborative project. I made the AI systems for for the game in which the merfolk enemies would move towards the craft and then move around on the perimeter, attakcing or using a secondary ability at set intervals.

This project was my most intensive use of Unreal Engine to date and especially taught me how to use Unreal's blackboard system. This was vital to be able to implement the variety of behaviours that the enemies required up to and including a bespoke pathfinding system due to Unreal's lack of off-ground pathfinding.