I created the physics side of a 3D games engine called "Placeholder Engine" as part of a collaborative project. Over the course of 8 weeks, I programmed functionality to handle force and torque accumulation, springs, drag and collisions including spheres, planes and both axis-aligned and oriented bounding boxes.
For my final year project, I created an n-body solar system simulation which uses Newtonian gravity calculations and optimised it to run at 100 frames per second by using quad-trees and threading
A Celeste-inspired puzzle-platformer built to run on the Evercade EXP
I made the AI systems for the enemies in this collaborative project
Hi, I'm Taiga, a mega-nerd interested in everything from comics and sci-fi to all kinds of alternative music and even the rules that govern the English language.
I love to do things myself, learning skills such as sewing to fix or alter clothes, cooking so I can make tasty meals, or programming mechanics to mimic the games I enjoy.